Trailer / Demo Video
Controls
' / ' → Toggle capture mouse to rotate the camera around.
Note: Due to browser limitations, you may need to click on the game area first and then press the slash key.
W A S D → Move
Browser Version Note
This GitHub page is meant to showcase the project Please go to the Itch.io link to actually play the demo.
Because the browser version uses Godot web export:
- Graphics quality is reduced
- Performance and FPS may be lower than the downloadable version
For the best experience, use the downloadable build when available.
About the Project
This project began as a small 2D experiment when I first started learning game development in 2022. Over time, it kept growing into a 3D project with expanded systems, improved visuals, and a broader gameplay vision.
Along the way, it became a major learning experience across programming, sound integration, 3D modelling, and project organization. Moving from Godot 3 to Godot 4 required a near-complete refactor because of breaking changes, but it also opened the door to a much stronger 3D pipeline and a much better final result.
Changes at a Glance
Version 0.1
Released March 9, 2026
The first public build focused on getting the game playable and deployed.
Version 0.2
Released April 4, 2026
This update focused on atmosphere, presentation, environmental effects, and sound.
Screenshots
Roadmap
Version 0.1
Released March 9, 2026
The first public build focused on getting the game playable and deployed. This version introduced the core mowing loop, a basic environment, and the first browser-playable build.
Version 0.2
Released April 4, 2026
This update focused on atmosphere and presentation. It improved the look of the mowing area, added weather and environmental effects, and introduced sound to make the game feel more immersive.
Version 0.3
Coming soon
The next milestone shifts toward the business side of the game, introducing a store system and longer-term progression.
- Equipment purchases and upgrades
- More mower variety
- Progression tied to business growth
- An early economic loop
Version 0.4
This is where the project starts feeling more like a full business simulator rather than only a first-person mowing experience.
- Proper main menu
- New game, load game, options, and quit systems
- Save and load functionality
- Job generation systems
- Central business or storefront area for upgrades and progression
Version 0.5
This version focuses on polish and usability.
- More complete in-game HUD
- Top bar UI for money, fuel, and storage
- Pause menu and job status overlays
- Better visual polish
- Stronger sound effects and UI feedback
- General quality of life improvements
Version 0.6
This milestone focuses on depth and balance once the core systems are in place.
- Gameplay balancing
- Business economy balancing
- Terrain and job variety
- Hiring and employee management systems
- Multiple environments, obstacles, and mowing conditions
- Refining the progression from solo mowing to running a growing business
Looking Ahead
Beyond these milestones, the long-term goal is to keep expanding the game into a fuller lawn care business simulator with richer progression, stronger environments, more management features, and better overall polish.